Use the submission thread for submitting your proposed ID write-ups.
Please refrain from posting anything other than actual ID submissions in the linked thread, and keep any and all discussions to this thread.
After various suggestions by the community, as well as discussions within the admin team, the team has decided to revisit the subject of roleplay IDs.
Roleplay IDs are defined as IDs which may offer no additional gameplay allowances, but are specialized for players intending to focus on specific lines of roleplay. There were various such IDs in the mod back in 4.85 (Researcher, Vigilante, Mercenary, Trader, Smuggler, Slaver, etc) but were considered redundant due to most of them being copies of Freelancer ID, and have since been discontinued. That is why input from veteran players who've been around since 4.85 and have actually seen those IDs in use (and so know the pros and cons of each) would be most welcome, but newer players are also welcome to contribute to the subject with any concept they may have for such IDs.
With this plan to reimplement roleplay IDs into the mod, we're intending to identify different lines of roleplay popular among the community and by incorporating minor perks in each ID, provide a better ground for more freedom in roleplay. Please note that these IDs do not essentially need to be generic IDs, and your suggestions can include IDs intended for use as a secondary ID by factions (e.g. Diplomat ID), but it's preffered if the suggestions are kept as generic as possible, as these IDs will be made open-use if implemented.
Feel free to use this thread for discussing the general concept of roleplay IDs and the IDs posted in the submission thread.