Quote:"Stop Smuggler..."
"How do you know I am a Smuggler"
" Ah...cause your ID says you are...how long you been playing this game noob."
Concerning it alone in the roleplay matter, we should get back to the ID being invisible inside roleplay. Because it's kind of silly that all IDs are visible except for the Wild one. It's problematic for the people who are e.g. not playing Junkers, but they are regarded as Junkers because of wearing such tag, despite being IFF-ed as Freelancers. Same with Pirate ID, which should not be visible, as player is wearing the very same Freelancer IFF.
Scenario here: guy flies around doing nothing bad, on FL IFF + Pirate ID, minding his own business - and there's Police/Navy/Hunter lolwhut, which claims "sir, you are Pirate, you must be shot down". It's way OP, since officer should NOT know about he's pirate, unless the latter breaks law or has been registered on the criminal record.
All in all, a lot of problems should be solved by making a rule that makes ID an information that cannot be used by any other but player wearing it, as a guide for them - also to make ooRPly sure that player does not break his ID.