(03-26-2015, 08:24 AM)Thyrzul Wrote: Last time it involved the implementation of a fictious entity called "Pilot ID" with no solid in-game representation to back players' claims on it
What the last attempt at removing ID items from roleplay environment involved was not "a fictious entity" to replace the ID item*, but an "actually interact with people and roleplay it out" guideline, with that "pilot ID" provided as a mere example of one of the many RP possibilities one could explore when dealing with any hypothetical character. Of course it did not work, because certain people such as yourself just wanted to be told what to do, repeatedly asking for a strict set of guidelines to be given to follow, and showed absolutely no desire to invest even one bit of creativity or originality to bring something fresh out of that change - which is exactly why the greens refrained from providing any set of specific guidelines, since that would've eliminated the whole point of adding flexibility and originality to the gameplay, and would've removed the actual ID item from roleplay environment while replacing it with something else which would've just done the same thing, and in the end nothing would've really changed other than the looks of things.
The only reason it bugged some people so much was because they were too used to hitting scan and knowing all there is to know about the character they haven't even started interacting with, and so it led to all types of concerns about "gray areas", which in actuality was people actually being creative with their roleplay and doing something fresh, which apparently some people such as yourself (who refused to actually give it an open-minded shot and see where it leads throughout the one month+ the change was in effect and instead spent that time arguing about it on forums) didn't really like.
So yea, I'm sorry if my unwillingness to dictate a single set of standards on how people should play their characters ruined that trial run.
* That kinda was the whole point of that change, after all - To remove that "entity" from server gameplay, rather than taking away the item that represented said entity and merely replacing it with something else.