(05-07-2015, 04:16 PM)Captain_Nemo Wrote: Something I would like to see would perhaps be a "RP cargo rule" if I have less than 5 units of a certain item it can be considered "hidden" from scanners
Interesting, would this cover all contraband items or just specific types e.g. Bretonia's 5 unit cardamine law?
(05-07-2015, 05:07 PM)Teerin Wrote: Attitude and Interaction - How should lawful and smuggler players treat each other when they meet and their perspectives.
They shouldn't hold any ooRP grudge, disdain, or want to evade/catch the other (like flying 20k off plane or waiting for them next to an unlawful base). They can want to run and catch, sure, but it should be kept reasonable and inRP. The interaction should be fun for both, as ideally all interactions on this server should be.
To add some greater depth to the idea, what kind of interactions would be considered fun for either side?
E.g. Do lawfuls find it more fun to chase smugglers, to talk with them or simply shoot them? Inversely do smugglers find it fun to be chased, talked with or shot at?
(05-07-2015, 05:07 PM)Teerin Wrote: Laws and Repercussions - Which Laws and punishments may be overly damaging to the smuggler - lawful duality their effects.
For the first several times, the enforcement officer should fine them, make them drop their contraband, and record the legal infraction. If the smuggler successfully flees, use the records to send them a message with a much steeper fine and a warning.
In this case I'd ask everyone to put yourself in the mindset of a smuggler, you've just flown 20 to 30 minutes through empty space all for a reasonable payout at the end. And for the sake of argument, let's assume you were caught at a jumphole and had this above suggestion applied. Would it discourage you from smuggling again or would you find it agreeable?
What about from the perspective of the lawful, how would you see the situation? Would you uphold the suggestion to the letter?
(05-07-2015, 05:07 PM)Teerin Wrote: Factions and Fallout - The "political" aspect and it's effects on factions.
After the smuggling faction has proven consistent disregard for the law by after at least half a dozen (but preferably closer to a dozen) legal infractions, the local government/lawful faction concerned should send the leaders of the smuggling faction a message, asking what's up. You know, a fine, demanding a decrease in unlawful behavior, wanting an increase in lawful-supportive behavior, asking for community service from the smuggling faction's members, etc.. FR5s should be last resort only, in cases where the smuggling faction fails to make amends and/or fires upon the lawful faction.
A solid idea in general, however my opinion is to be slightly more forgiving towards smuggling factions, the overall goal is to find a healthy balance that allows inRP consequences to unfold without the vilification of the smugglers. I would suggest a "punishment threshold" where smuggling factions can be punished inRP but still operate in a fun manner.
(05-07-2015, 05:07 PM)Teerin Wrote: It's important to note that quasilawful factions ought to support "both sides of the coin" - appeasing both their lawful and unlawful friends, because in lore, they like it where they're at. Smuggle some, but also do regular law-abiding things and be sure to schmooze with the authorities and the actual full-blown criminals. A quasilawful faction, piloted correctly, should be able to have tricks up its sleeve to prevent too much trouble. Also, a quasilawful faction that smuggles should spend 33% or less of their time trafficking contraband, in my opinion, because they have plenty of other things to do and that lowers the chance of them being caught, or even suspected.
Ultimately, factions are responsible for their actions. There ought not be any ooRP "Get out of jail free" cards, and the inRP consequences must be handled carefully (and with respect) from all sides.
Speaking as someone who has played as a lawful/military, a quasilawful/smuggler, and an unlawful/pirate. With luck this makes sense, and contributes to the discussion some