(07-04-2015, 08:09 AM)Antagonist Wrote: You should also get rid of this "face-like" head which remembers alot on the Matrix drones. The AI as it is, does not have any human relation. I'd suggest just to choose one "eye" similar to the current drone ingame and to form the head oval general.
I'd argue on this as this "head-like" parts resemble to me an optimal form of a sensor-filled head with binocular vision and ability to rotate. Actually! If this part is removed from model, then it could be used as a turret, thus, the head will actually rotate and follow the mouse.
Well in case it can be modelled as a turret, it might be really awesome. About the sensor thing, even a good idea, they shouldn't appear as a "human-face" or have a reference to this.