An average battleship missile does about 200,000 damage per hit, uses about 2,500,000 energy per hit, fires every 20 seconds and has ammunition capacity limited to 20. It also has about 5K range and it is able to disrupt cruise engines, but its speed is only about 200m/s plus battleship speed, if the battleship is going forward, which is 90m/s.
According to this, a Nova torpedo does not only have a greater damage input, due to storing 70 pieces, but it also does more damage per second, bomber energy recharge taken into account. Its range is not significantly shorter and any missile fired from such a long range can easily be spotted and detonated by a CD.
Although a Nova can't disrupt cruise engines, I doubt a battleship missile will ever be used for that on purpose.
I think we need to buff battleship missiles, but I don't think we need missile spamming, so the only thing that I think should be buffed is damage per hit, and twice.
Do you agree? Do you have something else to propose?