(08-07-2015, 03:14 PM)Lythrilux Wrote: House corporations indeed do it as well. See DSE or ALG.
It's not DSE's primary source of income, and who says its logical for them to collect it. ALG isnt richer than the corporations whose trash they take out.
(08-07-2015, 03:14 PM)Lythrilux Wrote: I don't really see how this is needed though. The place for newbies is with generic IDs, not with faction IDs. Turning the Junkers into a newbie faction seems illogical. The ID itself is meant to represent another form of roleplay, that of the quasi-lawful, not an ID which serves as nothing but a gateway into other factions.
The quasi-lawful status of the junkers will show newbs both sides of the law and of RP from early on. The original/default lawful rep of generic IDs makes them see unlawful players as "the enemy", motivating them to get the biggest baddest LN cap as soon as possible and take revenge and remove the players they learned to hate, before they get to know those players as potentual friends.
Players start out poor, and they will naturally behave like poor people. It's weirder for poor people to start mining helium than it is to start collecting junk.
I'm not talking about making it a noob-only faction. I'm just talking against making it a big-bucks-by-junk collecting faction, because big bucks are made by other ways than gathering what other people dont want.
(08-07-2015, 03:14 PM)Lythrilux Wrote: The problem here is that Congress jumped aggressively to the point where the whole commodity had to be nerfed and the rest of the Junker playerbase suffered as a result.
What you allege is utterly illogical. If jump trading is a problem, it makes 0 sense to nerf any commodity because of it.
(08-07-2015, 03:14 PM)Lythrilux Wrote: The thing is Junkers aren't actually poor. They're a considerably rich faction that has a massive stake in the black market, underneath their legal activities (standard hauling, Salvaging etc.). If newer Junkers want mine scrap but have an easier time doing so, they can simply mine inside the field next to Beaumont Base and then sell it to the base once full. More lucrative endeavours of course have longer distances but also more lucrative sell points (shipyards). I don't really see how injecting the Junker NPC faction with newbies is really going to make them any more Junker than they are now, arguably they'd probably be less 'Junker' because the role-play standard in the faction would drop.
Collecting what other people throw away will never make your richer than the people who throw it away. Sure they can get rich, but in other ways than collecting junk. Smuggling, buying and selling stolen goods, maybe using junk as cover.
The early-stage lucrative junk collecting should be for poor people near heavily populated places, so they interact with people before they get rich. The big bucks, if you choose to stay a junker, should come from black market, smugging, and so on.
To be honnest, you sound more like you're being driven by the longing for personal profit regardless of logic and RP, and by dislike towards another group who have had the part of the cake that you want for yourself.
User was banned for: Karlotta
Time left: (Permanent)