(08-18-2015, 01:42 AM)Thyrzul Wrote: Thank you very much, Xoria. And yes, what I didn't specify in my reasoning is that I used Marne as a reference for the rate of income and calculated the price from that, having what you said in mind, that Marne is the center of exodus.
If I had a Gold Medal to hand out, you'd get one for Major Inadvertent Contributions to Mod Debugging. After taking a close look at Fugitives, I discovered a flaw in my error checking routine which was causing certain types of prices to be implemented incorrectly. The Fugitives should have been at 290 c/sec instead of 235, for example. I've fixed the routine now and I suspect that was the cause for a long series of oddities that I've noticed over the past few years but was never able to pin down a cause for before. It's always the simplest things, in the end, that cause the most trouble. All of this was over a copy/paste across the database that needed to be performed twice instead of just once.
He gets a medal from me immediately ;-)
Will be testing fugitive routes and possible mixed routes with casualties and refugees,
all circling around Baffin and the Shrine as soon as I come to it. Thanks for the work on Gallia and these routes, browsing the changes and the possible routes shows interesting bottlenecks and pbypasses already !
+1 to the change !
By the way, as a side question :
Is there any chance of getting a short and fast, but low profit route for mining "scrubbies" and trading alien organisms in Baffin ?
I would say you nered no high profit route there, only something people could mine fast ( high drop rate ) and then bring from the Shrine to Cryer bases etc, thus adding a mineable resource to Baffin. Setting the spots around the scrubbie farms and ommitting the one directly next to the Shrine would be fine, too.