I was wondering, would be a good ideea to make jump drives able to jump with a small amount of fuel? Now that the player count is pretty low for some time now, jump drives are not really used that much since it requires huge amounts of fuel.
I was thinking to be able to make 1 jump for like 200 fuel but it would take some time to calculate the jump. Like. let's say 10-20 minutes? This way we can have a carrier for eg. with 2-3 bombers jumping to a system to start a fight.
There could also be cool a function where you could use the jump drive before the calculations are done, but it would jump in a random system (ZoI would stop this for happening but meh) or to a near system. Let's say you want to jump in New York but you initiate your drive before the calculation is finished and you end up in california or a system that is bordering the one you want to jump.
Just a thought, and we could prevent transports for using jump trading to keep the player interaction.
The only ships able to use jump drives should be capital ships, and to make a good use of the docking bays as well, the only ships that will follow the ship that is jumping will be the ones docked with it.
What do you say? Would be hard to implement this? Would be a good ideea to do it?