(11-20-2015, 02:23 AM)Durandal Wrote: This is something I already wanted to address balance wise. Maybe not with the exact stats/ideas you're proposing here, but it should only take a single ship with fuel and a jumpdrive to make a jump for a group of people. Nobody wants to be the water bearer sitting in a 3.6k transport dropping fuel while the drive charges. It makes them totally unfeasible for anything BUT jump trading, and now that their range has been limited to 4 systems, jump trading is a thing of the past.
Bring back the jump trade. Please? =)
Nu, jump tradin is killin activity :c Dun't do it!
About the idea: I'm for. Make them charging for a longer time, but consuming less stuff