(11-21-2015, 09:30 AM)Titan Wrote: Nerf cloak before jumpdrives
Maybe add weapon activation time after ship decloaks
And disable weapons when a player charging the jumpdrive
Make cloaks and JD's dependant on energy like Cruise Engine does.
Then it will become pretty useless, just some simple CDs or JD/CD disruptors and your whole energy is gone, you can't shoot ==> you can't dwefend yourself ==> you're a free blue, otherwise if you can either thrust away, or you're good at manuvering
Or just make both things SRPable, so they won't be that common and annoying
Cloak is the one that needs nerf, uncloaking on someone with full energy is insta kill. There is no chance to run, Jumpdrive is the only way to survive against those cloaker.
I think Jumpdrives shouldn't allow you to jump another system but 5k away from the hostile fleet.
(11-21-2015, 09:55 AM)OCV-(M)E(ow)pona Wrote: Or just make both things SRPable, so they won't be that common and annoying