Posts: 6,308
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Joined: Aug 2007
Staff roles: Story Dev Economy Dev
(01-04-2016, 01:51 PM)Shinju Wrote: You know, sometimes you didn't even need miner. You just flew to PoB, bought ore and flew away with profit around 35M.
While other factions like Synth Foods, Cryer, Republican(I don't mean Official one), Bowex had nothing to do because their trade routes weren't profitable at all.
So mining factions lost good load of money, but other factions are buffed.
Btw, I haven't seen trader without Ore for weeks.
Edit: Before you go and blame me, I didn't say I agree with those changes. Just brought pros and cons.
Wow. What are you talking about? Bowex leader here - we had plenty to do, with both ore routes and standard commodities. Any inactivity was my fault for failing to provide ample encouragement and motivation, not the economy's. As a matter of a fact, we relied on lore friendly cooperation with BMM in mining operations that have suddenly become unviable.
Whether you buy ore from a PoB or not, multiple people still had to mine to put it there and haul it to the PoB. Then you've also got folks who maintain the PoB with supplies. If you're trying to simplify the market to 'ore should be nerfed because you can solo trade from a PoB', you're grossly misunderstanding the situation.
PoB markets are - so far as man hours are concerned - far less efficient on the whole than hauling directly from the miner, and generate much more activity. But from the perspective of the end-user who hauls the goods away, they're far more convenient.