(01-08-2016, 03:08 PM)Skorak Wrote: Like most transports have their bridges moved to the right. That looks a bit odd.
It was done intentionally - to represent "you" being one of two pilots, the one sitting left side, while "possibly" there is another sitting on the right. It might look odd but it does look different and unique in this way. The camera of the pilot was moved on the left, while the whole model (bridge+ship part) remains properly centered.
I was inspired by Star Citizen cockpits and wanted to build something similar, in terms of quality and positioning. Look this image. It was my guide for the "odd" as you called it position of the pilot camera.
I respect your opinion but would like to ask you - if you play star citizen and are in this exact spot, from the image, would u feel odd?
@Mephistoles I see your point. Well, Freelancer is easily modified game, that nearly every 2nd player have modded something of his own, being graphics (like swag pack) or sounds...or effects and etc. Cockpits are something that anyone can change at any time to make his experience better. If you take a cockpit from another mod to use here - its up to you. That is why I asked you to tell me which ships you have problem with, so i can point you instantly how to solve it for yourself.
I am aware that there will always be minority of people not in favor of something, that is fine - so will drop you down how to fix it for yourself.
If your ship is using Bretonian battleship bridge then:
Go to FL\Data\Cockpits\Bretonia\models and find the "br_battleship_cockpit". In this folder you will still have the fighter cockpits, useful for fighters - so find "br_freighter_cockpit". Copy that to your desktop and rename it to "br_battleship_cockpit". Copy > Paste it back to "Models" folder and "Replace". By doing so you will make the "battleship new cockpit" using the old freighter cockpit.
Considering the visuals outside the bridges and the interior - it will be very easy for you to track down your ships if they are so much going on your way and disrupt your play style.
I understand your reasons about the screen limitation but I don't understand the difference between "no cockpit" and "old cockpit" because they were barely noticeable on some ships (RM/BAF for example have only 1 slight element below - with it or not was same). The new ones were done to be used in RP interactions primary, where if fight is to happen and you are unable to fight with it - turn it off until the fight is over and if you want - go back to your ship to continue RP. Those that trade few hours alone or RP for extended time, this was done for such players to enhance their RP atmosphere. With TZ/TS and all the snub hype, I doubt the majority would even consider going in cockpit at all but everyone have its own style to be respected.
(01-08-2016, 03:23 PM)Snoopy Wrote: You've done great work on them, however they just take up far to much area on the screen for my personal taste.
Noted. Will change that with the BHG/Unlawfuls.
Would like to share my future plan with you all:
1) Bridges Version 1 were implemented - period to get feedback on them. (now)
2) Making the remaining Bridges for Unlawfuls and BHG and considering the feedback here to enhance them.
3) Implementing bridges from 2) and getting more feedback.
4) Considering the feedback in order to prepare Version 2 cockpits for Version 1 bridges which are currently in the mod.
5) Implementing Version 2 of the current bridges (those from 1))
6) etc
My point is that these are Version 1 and I do plan to change update them in time. So, I need your opinions here of what might get tweaked in order to do so. But I also need understanding that this is primary a RP project for a RP server, not a PVP enhancement. Especially with TZ/TS to conclude the new bridges are "limiting the field of view" is strange for me cuz all are using TZ/TS.