(01-13-2016, 04:28 PM)Jack_Henderson Wrote: @Geolog : You're mistaking a valid complaint about player-created ingame-elements with negative impact to gameplay for QQ.
Challenging and interesting piracy is more fun then easy ''cherry picking'' in the mining field, unless you think that easy piracy is the way to go.
The administration evidently disagrees with you considering there are now rules preventing PoBs developing in or near mining fields.
Pob's in mining fields are not the problem. Miners that fill up bases needs a transport to haul them (small miners) and the big hegemon miners are easy to target. Turn on shield of base and the miner is no where. However the transport as in a transport with a capital armor makes it almost impossible to destroy, before reaching the nearest npc base. It is even worse with a battletransport! Also there is in every field i have been a NPC base less then 18k away. There you have the real problem, distance and capital armor on the shipping sides, making pirating almost impossible.