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  Discovery Gaming Community Rules & Requests Rules
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Freelancer ID related rule questions | Admins please see

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Freelancer ID related rule questions | Admins please see
Offline Teerin
01-14-2016, 11:09 PM,
#14
Member
Posts: 898
Threads: 102
Joined: Apr 2012

1.) From what I've been able to piece together over the years ...

For the rules of combat engagement and IDs, the F8 menu IFF description for factions is what to use. Allies and enemies there are your closest buddies and biggest rivals.

For the rules of bounty hunting, the above is employed, as is the green/white/red reps on your screens.

Personally, as a storyline developer, I've found this to be a little lacking. However, it makes the rules easier to streamline, plus (and here's the big one) everyone is allowed to roleplay as they wish, so the difference between "positive neutral" "friendly" etc. is small enough where enforcement of such would become tricky. That's why only the allies and enemies are set in stone on F8.

The following list is what I use (and I actually got King Boo to add it to that post), but as you can see it would be clunky to list all nine reputation levels in the rules and in-game.
(12-21-2015, 09:47 PM)King Boo Wrote: For uniformity, please use this list to describe diplomatic relations. Post with both name and number
Allied +.9
Allied +.7
Friendly +.55
Cordial +.3
Neutral 0.0
Suspicious -.3
Unfriendly -.55
Hostile -.7
Belligerent -.9

2.) I have no idea, honestly.

3.) I remember the Reavers getting nailed a while back (whole faction Bastilled, iirc) for blanket hunting ships that were white on sensors. So better rep up if you're hunting ...

The reason that it's a problem is that unless you're between -.55 and -.6, white means you can dock on the base of the person you just killed, which is messed up. Hey, you just saw me blow up your pilot Steve here, now let me land! Such would be easily abused, and for all I know probably is already.


PS: my personal 2¢ on these rules as a user, not as an Administrator (I'm not one anyway), Moderator, or Developer, though I used some dev insight here
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Messages In This Thread
Freelancer ID related rule questions | Admins please see - by nOmnomnOm - 01-14-2016, 12:56 AM
RE: Freelancer ID related rule questions | Admins please see - by The Savage - 01-14-2016, 01:23 AM
RE: Freelancer ID related rule questions | Admins please see - by nOmnomnOm - 01-14-2016, 02:32 AM
RE: Freelancer ID related rule questions | Admins please see - by nOmnomnOm - 01-14-2016, 02:19 PM
RE: Freelancer ID related rule questions | Admins please see - by nOmnomnOm - 01-14-2016, 08:13 PM
RE: Freelancer ID related rule questions | Admins please see - by The Savage - 01-14-2016, 09:02 PM
RE: Freelancer ID related rule questions | Admins please see - by Laura C. - 01-14-2016, 09:29 PM
RE: Freelancer ID related rule questions | Admins please see - by Karst - 01-14-2016, 09:43 PM
RE: Freelancer ID related rule questions | Admins please see - by nOmnomnOm - 01-14-2016, 09:54 PM
RE: Freelancer ID related rule questions | Admins please see - by Karst - 01-14-2016, 10:03 PM
RE: Freelancer ID related rule questions | Admins please see - by nOmnomnOm - 01-14-2016, 10:06 PM
RE: Freelancer ID related rule questions | Admins please see - by Karst - 01-14-2016, 10:10 PM
RE: Freelancer ID related rule questions | Admins please see - by nOmnomnOm - 01-14-2016, 10:18 PM
RE: Freelancer ID related rule questions | Admins please see - by Jack_Henderson - 01-14-2016, 11:19 PM
RE: Freelancer ID related rule questions | Admins please see - by Teerin - 01-14-2016, 11:09 PM
RE: Freelancer ID related rule questions | Admins please see - by Skorak - 01-15-2016, 12:29 PM
RE: Freelancer ID related rule questions | Admins please see - by nOmnomnOm - 01-15-2016, 03:35 PM

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