1 jump, ~ 5k / unit profit.
6 jumps, ~10 k / unit profit.
If you run a miner and a freelancer/junker/neutral transport, you can make astonishing cred/sec and do not contribute anything to choke-point interaction. That's a waste of potential.
Short routes like that are not as conducive as they could be.
They are mainly interesting for powertrading.
2-3 systems, and things would be better, imo.
Definitely keep the unlawful selling points! I like the increased danger! (So don't get me wrong).