(02-28-2016, 12:54 PM)sindroms Wrote: How easy it would be to write a hook that adds cargo and stops adding after X seconds or a certain amount of cargo is reached?
It's maybe 30 mins of work, the real problem is what it's supposed to be and do and defining the constraints.
A equipment slot device called an "automated repair unit" that would add 100 nanobots or batteries or both every one minute after being activated. Could be an interesting little thing to slap onto a battleship, especially if the cargo requirement was big enough not to allow use of a cap6 and up upgrade. A sort of a repair-tank sort of thing.
Or have an armor upgrade replacement that is a 'nanomolecular' reinforcement armor - less armor multiplier - but has a certain % for regeneration - depending on the type of armor you get.
It could be interesting.
And about the regen trading to be bringed back - No, it's better as it is right now.