yes, but reasonable and uber is in the eye of the beholder. - what one person thinks is pressing the button of doom, - is not as easy as it might seem for another person. some people may really be challenged to dodge enemy fire, evoid possible stones and such and fire the missiles at the right time, - cause you cannot fire them at any time from any angle to effectivly make use of them.
its a bit like missiles on fighters. - since i m horrible with guns, i haven t even practiced much. - but i think i m quite OK with missiles. i score fairly many hits with them, even if its only one vs. one. - and yes, i use them like a doomstick. - i press the button without much aiming, cause i just launch them at a time and distance that i believe is ok - and they often find their target. - i don t have much pvp, but in the last pvp, i hink i had a good hit ratio of around 1/3 of the missiles. ( which isn t bad )
other people consider missiles on fighters to be an utter waste of space, cause they are either better with guns - or do not have the feeling to shoot them at the right distance at the right time.
now i think fighter missiles do not need an improvement and that any improvement will make it very easy for me to hit more than 33%.
if i start looking at the whole issue from other peoples persective though... there are many that are not successful with missiles. - now, if they were indeed improved, - i would prolly hit a little more, but others would hit a little more, too. - but it works the other way round, too.
lets say, i am brilliant with gunboat missiles, and i think they are way too easy to hit with. - and i think i am objective of course, cause otherwise i wouldn t mention it. - so i would say - "dang, its like pressing a button and blowing stuff up, - way too easy" - now others may not be able to do so... but when we now nerf them down.... i, myself might now think that its ok... missiles hit at a reasonbale rate - but others who hit at a reasonable rate before will hit below average now.