(04-08-2016, 04:52 PM)Croft Wrote: This really doesn't seem an issue, even less so if you assume a unit is a measure of weight, not of volumne.
Too bad it would make even less sense as cargo holds have fixed volume and mass would only be important if weak engines' lifting capacity would be a limiting factor. Since we have magnetic atmo->space travel via Docking Rings, it's not an issue.
Not the first time I see someone wanting to measure cargo hold capacity in weight for whatever reason, can we stop with this bullcrap finally?
(04-08-2016, 04:52 PM)Croft Wrote: Sure you could increment the size of each passenger commodity by one without much fuss but times 16 is simply too much, each VIP would require 80 units of space compared to the current 5 meaning a full sized liner without armour could only carry 52 (4,215 cargo) which is absurd.
So what? Or does it make more sense to squeeze all the 4k+ ppl on board the liner, or just half thousand into a small freighter?
(04-08-2016, 04:52 PM)Croft Wrote: Is it really worth gimping the entire passenger system (OS&C and IDF mainly) just to satisfy an oddity of cargo in a mod where pirates can build warships equal to those of House navies?
Yup. Nothing else changes, all the profits, routes, whatever else with tons of more importance than how much folks you carry for the same amount of cash occupying the same amount of cargo holds, all remain the same.