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(05-10-2016, 03:30 AM)Kaghuros Wrote: Well, surely there's some reason why this is the case right? I understand that from your perspective it's primarily a gameplay mechanics issue, dealing with routes being available to a selection of factions with access to varying bases across Sirius, but I assumed there was a canonical background to the idea when you said that the infocards stating that Iridium coming from elsewhere are incorrect.
If that's the case, will we be seeing a change to infocards in the update to reflect the actual location of mining efforts?
I couldn't speak to what it happening with infocards.
(05-10-2016, 02:12 PM)Foxglove Wrote:
(05-10-2016, 01:51 AM)Xoria Wrote: No, we're not splitting this contraband into multiple commodities. Instead just think of it as consumer goods meets armaments.
APM Advanced Hardware is contraband? Core|APM thought that it's a normal commodity, since it's legal in more than one house. Lyth felt the original infocard and description for the Hardware was very vague and sparse. Hence why Lyth requested it to be split up a bit more to encourage roleplay and gameplay variation. Having a commodity that is meant to represent both consumer goods AND armaments is an extremely broad description for a commodity to have. Splitting it into several commodities would allow for better specification and roleplay — and not just for the haulers either, as the legality of those commodities differ between factions and groups. And speaking of legality, the reason why Lyth requested Viper Munitions is to roleplay insiders within APM making a foray into the criminal underworld market and to add to the roleplay that Core has little moral compass. And also because it'd be very silly for Core to sell it's own APM brand munitions to unlawful groups; they'd get roasted if House lawful groups found out.
Gameplay wise the gist of the request is to create some more trade routes within the Omicrons. The region seriously needs more of those, as it is utterly devoid of any sort of ambient activity. The bonus is the amount of roleplay these commodities can create, and the niches they can fill. None of them are the same both roleplay wise and gameplay, so we're not splitting the commodity into duplicates. Core|APM put good effort into suggesting these commodities and there's really no harm in implementing them. Can't you reconsider please?
In a word: no.
(05-10-2016, 02:12 PM)Foxglove Wrote: The commodity wasn't created to be sourced from Freeport 11. It used to be mineable like any other ore and did not have a buy point at the Freeport. Then at one point things changed, and it was downgraded into a standard commodity. The current infocards are not conflicting at all, as they have stood strong for years and even recently new infocards have been released that support the Iridium on FP11 coming from Yaren which sources it from Planet Nauru. The big issue is right now Core has no access to one of its faction produced commodities that is an integral part of Core and is centric to their roleplay. Core economy heavily relies on Iridium; it would make no sense for it to be sold not on the place it was mined from, which in turn makes me wonder: Where do you propose Iridium comes from if it is sold on the Freeport and Core doesn't work with CoF anymore? The request to move it is reflective of a roleplay consequence due to recent events. Iridium is mined on Nauru.
Why can't it be moved anyway? You didn't give a reason. If it's for gameplay reasons, well Corporate IDs, House IDs and Quasi-Lawful IDs can still easily dock on Yaren Base to purchase the commodity. Unlawful IDs could simply purchase the commodity through an ID that can already dock on that base via roleplay. If there is absolutely no chance of the source being moved — even though logically and via roleplay it should — then at least create a duplicate sell point on Yaren. It's really unfair that Core has no access to it.
Wow. You couldn't be more wrong if you tried. The commodity was specifically created to be sourced from Freeport 11, because I'm the one who created it and put it there. That it was mined was tossed on LATER haphazardly and without any due diligence. All of those infocards are after the fact, have nothing to do with either the creation or implementation of the commodity, and have no binding authority over what happens to the commodity. The infocards you are pointing to as authoritative are merely retcons by someone who didn't know what they were doing, like much else that has made it into this mod. The commodity was created for Freeport 11, not for The Core, which did not even EXIST at the time. So, like I said.