(05-10-2016, 07:34 PM)Sabru Wrote: plus, you know, official factions need something as a bit of a exclusive drawcard over indies
Why?
Now we're going to end up with entirely stupid situations where normal Zoners are present alongside official faction zoners outside a Freeport, someone violates the NFZ, but only official faction Zoners can actually engage. That will be an OORP mess and entirely the fault of the admins and others who advocate ridiculous OORP differences between independents and official factions.
Isn't there a line somewhere in the Zoner ID which states you can attack any ship in self defense, to protect another Zoner ship...?
Zoner indies just need to hang around official faction Zoners and work with them.
I wonder just why only officials have this line? Why not everyone? As far as i know there are only 2 official zoner factions in here. TAZ and OS|. TAZ is sitting in Baffin and they don't care about other systems much. OSI is trading corp who can't fly big cap ships. So they also don't care about it.
I am mostly a zoner. I like that NFZ because it's neutral territory. I like to enforce COF laws in 10k near freeport and if someone breaks it: just force him to leave or otherwize if he opens fire - BOOM. Same happened with me in Omega 3. I blowed up several bretonian battleships. (Didn't knew that they have agreement to bring caps to Freport 1).
So i think that all zoners should enforce COF laws. otherwize what's the point of those laws anyway?