(06-29-2016, 07:31 PM)Karst Wrote: That sounds pretty terrible. Half the number of drops at 3/5ths yield would mean a mining time of 1600 seconds relative to the default 480, and that's not even taking the danger and all that into account - or the fact that top-tier bonuses are 3.0 rather than 4.0. Rough estimates suggest an intelligence faction with a 2x bonus could take 20-30 minutes to fill a big transport. I don't think the prices will make up for that.
Azurites main purpose is not profit. It serves as roleplay commodity that can be gathered and in the future used as potential material for creating special equipment. It's not meant for profit, but you can turn it into profit if you wish or captured/stole it.
(06-29-2016, 12:39 PM)Karst Wrote: While I understand the RP justification, that seems extremely unfair to me. Factions like BMM and IMG had to submit faction perk requests to even get +1.0 on ores they already have, and IRG are getting a top bonus just like that? Does this mean that leaders can request ore bonuses for ores that specifically make sense for their official faction - like [ALG] for Iridium Ore, given their long history in the region and importance of Iridium for their smelters?
Or do you have to be an admin leader for that?
A faction perk about increasing an existing bonus is definitely not comparable to a faction being one of the factions that receive a bonus for a new commodity. You know just as well as I do that this comparison is flawed beyond doubt.
Give the matter at least a little bit of thought and realize that IRG having a bonus on Azurite is nothing outrageous. The faction and commodity is not designed for major profit like other ores and groups.
And in case you're testing the water: ALG is no faction native to Omicron Delta/Lost, no nearby base of operations, so a bonus for ALG is unlikely at best. Iridium is meant as ambient activity for the relevant factions that have the bonuses. Import it from these factions that mine it or leave it.