Posts: 2,768
Threads: 166
Joined: Nov 2009
Staff roles: Systems Developer
Can't agree more with John. There's definitely too much factions and systems which the playerbase simply can't cover and it inevitably results in a solid amount of them being neglected. If you ask me, I'd start with a major rework of non vanilla systems which'd ultimately result in nuking quite a few (at this point redundant) ones, with the end result being better overall connections, reduced travel time and increased player interaction. Step two would be the same for factions that are either dead for years or can simply be reshaped into something better coupled with other faction. It's a harsh but necessary task to do, and we'll have to do it sooner or later unless we magically get 50-100 new active players.