(01-15-2017, 03:57 PM)Corile Wrote: That's not the point. "Letting go of the trigger" is the problem because fast-refire guns are designed so that you keep on the target. Higher energy usage doesn't reward you for what you're supposed to be doing with 8.33 or 6.67 guns and so it's a bad change.
Also doable. Got a PG Manta/5.88 Lynx and also have no core issues on those 2 ships and afaik they have the 12K core which is pretty generic and common. I just spray in bursts. Prior to this change everyone was flying flashpoints or PGs. I welcome the change to see some other kinds of faction guns as well.
(01-15-2017, 03:57 PM)Corile Wrote: > implying disco pvp team is doing a better job in balancing ships than the vanilla combat
xddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
You're just salty because your PG Eagle requires some resemblance of skill now. (^:
P.S. The only reason vanilla combat was balanced was because everybody flew the same setup.