Essentially, he's making a hole in the hitbox of the ship, that smaller craft can fly into, and the docking bays open when the carrier itself releases an item, much like in vanilla.
The idea is pure genius actually. Kudos, Tink.
As for the ship being too much, naturally, how about it'll only be sold in the main home system of the house? As in, used mostly for defense and such and such? Naturally, because it'll only be able to dock on planets, and not jump gates. Just an idea.
Thanks--I'm sure it will be a special rp ship and pretty much treated like a battleship (if it even gets in the game). No Flhook stuff--just a hole in the hitbox like you said. I know its possible but by making the core hull a simple shape it will hopefully simplify hit boxing it.
At present my model uses the cargo bay doors and frame from the CSV--just blown up larger. The same code that opens CSV doors when you drop cargo should work here. If its not effective, an open hatch can simply be left in place. As I estimate it, the doors should stay open long enough for a nimble pilot to scoot through. It gives the "feel" of real carrier ops--idling "on deck" (inside), "launching" (getting through the hatch doors), "turning into the wind" (getting straight line so fighters can easily exit). In movement to and from locations fighters can fly outside (like a CAP) for ease. in combat they can duck in and out.
My model will be simple to start with removable pieces so perhaps a person who wants to build a custom hull on the outside can easily do it using my model as a size marker and interior. I'll post it up when I can finish it.