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It was directed at everything and everyone, not just that.
(03-21-2017, 06:28 PM)Erzie Wrote: I don't really like either circumstance. On one hand you have the inability to report what just happened, giving full benefit to the attacker, and on the other, full benefit to the scouter; with the ability to report EVERYTHING. I would definitely like to see more players choosing to take a middle-ground, as you wouldn't have absolutely everything due to the variables listed above. However, you would definitely have witness account, among a few other concrete things.
Freelancer, as a game, was never really designed to be taken in this direction, and a lot of limitations in technology at the time left most of this up to us. The developers were trying to make the game coherent, accessible, and fun; they didn't force a roleplay reason that you can't know what system people are in, where they're at, etc etc, that's up to us to decide.
That's true, it leaves no inbetweens - and only logically will the Nomads be able to use information after death. I'd also like to incline adding allies or escorts to the exceptions of showing evidence. Flying alone isn't the wisest thing to do. Although, there could be some form of inbetween of only allowing certain amount of lines/words, or a select number of screenshots to be used - granted, if the ship was actually in House Space, but that still defeats the purposes of doing Corporate Piracy, for example.