Posts: 2,122
Threads: 244
Joined: Oct 2007
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(02-24-2017, 08:33 PM)Foxglove Wrote: Are there any plans to maybe make Liquid Cardamine a commodity that can actually be profitably traded? I mean, currently, there is a sellpoint on Corsica (that sells it for way too much considering Outcasts produce this stuff). Sorted Artifacts are also a thing that can be traded, although their profits are also very meh, yet they have more than one sell point. Why is the Outcast equivalent of that being treated differently?
It is not "the Outcast equivalent." It's an entirely different thing. I don't plan to change it since its implementation is precisely what the involved parties requested to begin with.
(02-18-2017, 05:20 PM)Thyrzul Wrote: What I'm curious about is if it's possible to technically free the economy of a certain system without touching the system itself, but creating redundant copies of anything (equipment, commodity, etc.) unique to it in the surrounding systems instead.[/color][/align]
Sorry, I still don't understand what you're talking about. Maybe try offering a very specific example.
(02-24-2017, 11:15 PM)Felipe Wrote: Well, this prolly already been asked, but forgive my noobish behavior trying: Can CR have some trade devevolped, i mean, a commodity so we can make a trade route from, and into Coronado (a legal one, plz)? If theres already this project, what still needs be done, from players side?
I have no such plans. Somebody would have to come up with a compelling idea for a commodity that could sensibly originate from Coronado.
(03-05-2017, 02:07 AM)WPeregrine Wrote: So, it has been brought to my attention that with the introduction of the Xeno relics, the artifact related commodities have been (logically?) nerfed in prices.
So first we obfuscated any sort of commodity trading with corporate ore shipping, and now we do the same in smuggling by implementing unlawful ore shipping?
I have no idea what you're talking about. I haven't nerfed anything related to artifacts.
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