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(04-03-2017, 06:09 AM)Thyrzul Wrote:
Looking for ways to minimize the effects of a potential strong dynamic in-game representation of possible roleplay development on the overall economy. Would have possibly involved changes in IFF, I was hoping the economy can be excluded on the whole system in order to allow that fully.
The "economy" is not really about commodities; it's about routes through geographic regions. Duplicating commodities wouldn't preserve anything especially valuable, and wouldn't mitigate the deleterious effects on Picardy caused by whatever it is you're hinting at that would eliminate trade routes to or from Picardy (there aren't any routes "through" Picardy since it is a dead end).