Posts: 2,858
Threads: 170
Joined: Nov 2009
Staff roles: Systems Developer
(06-20-2017, 04:36 PM)sasapinjic Wrote: -
Quote:transports become more and more pvp capable
I LOL on this this, transport have never become more and more pvp capable, they are same as alwais, it is just that pirates get used to pirate armorles and weponless traders, so when they find one with CAU and standard transport weapons, they get ilusions transport get some mayor buf.
Exactly this. With the right loadout and location the trader will not win. However, I've seen some pirates pirating on awful spots (Freeport 1 - Aland lane for example), probably with success because of traders not having an armor/bots or forgetting to regen so when they do meet one with proper equipment suddenly they're surprised and are already complaining that transports are overpowered. No, you are just a bad pirate and it's your fault.
This also includes transports being already at the station. @Foxglove why do you think you should have the ability to do something to a transport who's sitting safe in front of a base? Because now you can just make him pvp dead by opening fire before he docks, directly discouraging him to interact with you. "Pirating" in front of a lawful base is no pirating at all and shouldn't be rewarded as such on top of it making no sense whatsoever inrp. Pirating 50k away from the nearest base however is, and actually makes sense inRP. Not only that, but since you -are- on a proper piracy spot this rule change won't affect you at all because the trader will either comply or be dead long before he gets near a station.
What's the end result of the rule change? Promoting bad piracy, giving people ability to quite literally troll others by forcing them to be pvp dead regardless of their location and directly encouraging traders to avoid player interaction. Why?