(06-20-2017, 07:45 PM)sindroms Wrote: Read the rules.
You cannot ''attack'' (not destroy) a transport without making a demand. Just having a guy shooting a transport's shield to make it a PVP situation will make the attacker's equipment fall off, probably in Bastille. PVP will result if the trader declines the demand. Demands must be kept reasonable - there is no way the player can bait them into PVP with unreasonable demands and if they try to, their ship will be deleted by us.
Where exactly is the issue here.
The issue is this:
You removed the only win condition for a transport.
Just look at what trader-pirate interaction looks like:
Pirate catches transport...
a) Transport pays. Pirate wins. Transport loses.
b) Transport dies. Pirate wins. Transport loses.
c) Transport makes it to base =>Transport loses. Pirate wins.
In the past, 1 out of 3 outcomes was your "win condition".
Now?
I mean, literally every encounter will end in you losing.
=> The logical consequence: traders will avoid any interaction. More metagaming. More player list use. More off-plane flying. And less interaction.
____
The "always dead for 2h even when killers logged off" has the same consequence. Punishment is harder for the loser. Therefore those who cna expect to lose will avoid the situation. => less interaction.
Actually bother to do RP with local lawfuls and freelancers and win. Since you fly in Kusari and Rheinland, perfect chance to help KSP and RFP to gain activity.