Oh well, with some things i need to disagree:
"making mining slower because leaves low time for pirates"
Maybe in the outta-way systems thats truth, but in o-7 you simple cannot mine during day. I have, RHA, Hess indies, SCRA, Sairs, IMG, BMM their mothers, pets and employess (and those employees pets too!) pirating at o-7, they dont need more time, to bring cruisers to pirate miner in hegemon...
Some things (as gold in Dublin, is the worst one ive tried till now) you need start game with no effects, a low resolution, the exact match of ship+id+iff to get just a reasonable time. so i would suggest change a litlle that gold field at dublin, either more rocks or whatanot, dunno.
About the ID, well, i would suggest a different thing from what ive saw: as far i can tell, every faction becaming all-around-faction: Does not matter if is a pirate faction, a military faction, a trading faction: they all ride caps, they all mine, they all trade.
Thats a thing i feel hurting "pure trade factions" either factions who can field (in combat) max gb class ships get the "good shit" in mining bonus(and then thats just in OF ID), or then let everyone field everything, cuz the way it is.... hard to disput ppl with other factions, unless they dont give a shit to nothing and joining for the sake of joining. If you make same in a faction where u use since surveyor to mine, up to battleships and cruisers. and in an other faction where i need ask permission to buy a gb from gov... well u get the idea.