(10-30-2017, 10:15 PM)NonSequitor Wrote: I got my questions answered, but I like to add some more of my on thoughts on this matter.
Opening up the new Marduk to indies won't pull the Nomad player factions into a game-killing singularity. They'd keep on doing their thing with the significant benefits that their IDs bestow on them: Sirius-wide ZoI (indies are limited to the Omicrons, Tau 37, all Omegas except 3, 7, and 11), and freedom to engage everyone in every vessel type (indies prohibited from engaging transports in cruisers), and access to the Ish'tar (if it is put into the game).
Nomads are a fascinating faction to play, but that aspect should not make them so sacrosanct that we are unwilling to have the occasional clueless gamer pilot a Marduk. In such a situation you can a.) politely inform the player that this is a RP server, and b.) tell that player about how he can find more about Nomad lore from player factions and the forums, or c.) look down on the offending player, tell him how much he sucks and how his presence ruins your game immersion.
Or you do it the other way around and give people access to the ship once they put effort into it, meaning SRP or K'Hara or Vagrants. Really, it's not worth corrupting the game with lolwut nomads. If you're in Liberty or the Nomicrons often, you'll know what I refer to.
Edit: If you want an example: The entire community treats ANY Nephilim like lolwuts, since the ship is the personification of people being unable to play it in a reasonable way.