(12-17-2017, 11:28 AM)SnakThree Wrote: I think getting rid of low level armor and simply buffing all hulls by 2.5 and balancing remaining heavy and capital armors to account for it would give new players much required survivability before they either know about how AU8 is mandatory or get enough money for it. I see that as the biggest gameplay flaw that inhibits new player enjoyment in the beginning.
Fifteen millions for each AU8 is providing trading/mining requirement when setting ships up. But is that more beneficial seeing all new players getting annihilated while they remain armorless for a long time?
Opinions?
I'd rather armor upgrades be made cheaper instead, and that there is less difference between the difference between the upgrades (like multiply armor 1-9 by 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8) and prices by 0.5 or less.
Because gradually upgrading your ship gets you attached to your ship, and people should stick to the same ships/char more so it becomes easier to know people and make friends, and they'll also identify with their character more and build better RP.
Armor is just a small problem for noobs though, the really big problems are:
1. Vets avoid siding with them because they'll either lose or get yelled at by other vets for "ganking with numbers". Solution: stop behaving like whiny twats every time someone who would other wise have no chance compensates lack of skill or gear with numbers
2. The brains of some people here are addicted to the endorphins they get when they see a blue message, and they got most of their feeling of self-worth from their accomplishments in this game anyway. So they get addicted to specifically targeting noobs for easy and quick fixes. Solution: Those people should self-reflect and get help. If you know someone like that, help them become aware of their condition and help them overcome it.
3. There is so much to learn before you become somewhat useful in PvP (and other aspects of the game) and there is no other way to learn them by another player teaching them in lengthy sessions, or chewing through lots of pages on a confusing and poorly laid out forum. Learning takes a lot of time not only for the noob but also the other player teaching him, and will become frustrating even for the most angelic of all halo-shining angels, especially because noobs currently tend to leave after a few days and all your work was for nothing. Solution: Easy to access ingame help that people can read while trading, that vets can refer noobs to if they want to help but dont have the time.
4. Weapons and ship agility are balanced in a way that certain skill sets which vets have practiced for years will make them unbeatable by any number of noobs. That's extremely frustrating and no fun for noobs and anyone who tries to side with them. Solution: Bring back weapons like missiles that dont require aimbot-like aim and are effective against experienced shield-runners