(12-18-2017, 10:37 AM)Karst Wrote: Setting up a fighter is already laughably cheap; a 20 minute ore run gives you enough cash for two. Vets that don't invest in cap ships already have very little reason to trade, we don't want to reduce that even further - and that's before considering the cheaper AUs and HauI, which aren't even much less effective than AUVIII.
Also, if a player is so new that they don't know to buy armor, getting that hull bonus automatically probably won't help much. They'll get annihilated regardless.
The issue is looking at everything through Vets' point of view. From what I remember, all changes we make on snubs is done on basis what the best players can do, not what the very average players can do. Such changes are increasing the snub learning curve even more. That's why you see noob gunboats and caps, because doing Snub PVP is very hard.
Myself, I would love to have left part of Xbox One controller as means of strafing in Freelancer, because in Everspace I rarely get hit (unless I'm very unlucky and I spawn on dozens of Okkar beyond Sector 4) using pretty intuitive three-dimensional strafe control scheme. I cannot do the same so easily on Discovery due to keyboard layout and partial hand paralysis.