(02-10-2018, 01:29 PM)Lythrilux Wrote: Today's topic: what does the community think or feel when a faction gets new assets in a patch?
Whether this is because they've put in RP effort to acquire them, the Dev team has seen the faction needs assistance in an area and supports them, or they just get lots of new toys because either someone has the right connections or the right position. As well as any other situations where this has happened.
What is your opinion?
I'm not really sure what you want to talk about here. Theoretical examples? Real examples? In general?
In general, I think developments should follow the greater goal of improving the mod over "giving assets" to "people who deserve it". Good things should be added and bad things removed, independently of who wants it and how hard they "worked" for it.
That doesn't mean people shouldnt be able to suggest improvements, but suggestions should be adopted by the devs based on the quality of the suggestion and not on rank or status or amount of work or RP someone did.
If you want concrete examples, they're somewhat hard to be certain about, because the discussions about dev decisions arent visible to most, and some are speculation based on appearances and a few things people said.
I think Alberta and Ontario were added pretty much because there was a Canadian dev who enjoyed RPing as the LN military governor (or something like that, not sure) of a part of Liberty for a year or two and then left.
Lots of guard systems full of bases with 0 lore infocards and barkeepers who thought they were on Freeport 9 where spammed all over because people thought every official faction should have one they could police very strictly.
A faction that hated indies and wanted to be a small elite group (typical "MY ship should be rare so OTHER PEOPLE should stop flying it" attitude encountered in many factions) pushed for crazy development stunts trying to make playing unattractive for noobs while keeping it attractive for themselves, which had to fail for obvious reasons.
Smuggling/unlawful factions lobby for routes where they're able to avoid interactions so they don't get caught, which is detrimental for everyone except them.
I'm sure there were positive examples too, but those would probably also have happened when adopting ideas based on quality instead of status.