^ maybe it can Enhance gameplay, maybe not, depends on how it is implemented. For example , it may be better if ones in side mining field cant see outside of field, just like ones outside cant see inside , and while inside, Scanner range and visibility of all ships is halved.
That can create some interesting situations, on top of my head :
-Trader hides inside, Pirate know he is inside, but cant locate him, therefore he either go inside and search him, or circles around and wait for trader , he can spot him easy with full Scanner range.
At same time, Trader has to come out, eventualy, but he dont know where pirate wait, he can wait inside and risk to see pirate to late, when he is at some 6 k away, or risk and come out in open.
-Same situation as above, trader has called police and police wait in side with trader to ambush pirate who his no idea what wait him.
-Pirate hides inside asteroid field, near trade line, trader dont see him on long range sensors, Pirate cant see trader on sensors to when he arives in trade lane speed, he has to wait to see him coming VISUALY to disrupt tradelines in right moment.
-Same situation as above, Pirate wait inside of field, police comes along and drop near pirate, ouch, Pirate has risk to much by be pirating on such place.
-Galic fleet in Leeds hides near West Leeds smog cloud, near trade line to closed London jump gate, Bretonian flert search them, they find one near cloud , they attack them, he fled to cloud, they follow him and walk in to ambush.
-Same situation, as above, this time, Bretonia fleet is actually bait, they pretend they fall for lone Galic , and fake start panic running towards east Leeds smog cloud, where rest of Bretonia fleet wait for counter ambush.