Well i had an idea to this effect, up the missles however make them take cargo space in the hold of the ship. So a starflea can carry about 10. Or limit the fighters to about 5 a slot.
Then i would have sort of three types of missiles for the fighter.
High Payload, no tacking slower missiles for bombers and jousting. Very Long range although it will be nigh impossible to hit anything except a stationary object at mac range (4-5k) Long damage range (900m) Could be used to put up a sort of flak screen by bombers and is also useful by the fighter because of the larger damage range. There is a risk with this in jousting as to damage yourself which requires a bit of skill.
Medium Payload missile, standard tracking, designed for long range attack (1000-1500m). Medium speed Medium damage range (100m)
Low payload missile, Advanced tracking (cd sort of tracking) designed for close quarter dogfighting extremely low range about gun range. Low damage range (i think its called that anyway about 10m)
Thats my idea of how they should work personally. Mines i think should be slowed down to become a sort of stationary object to make it a tactical advantage to lay mines before a battle. As the mines wont move or barely will.