I am the son of a Junker father and a plain civilian mother.
Their ideals always clashed, and for the first many years of my life, I didn't like Junkers.
That changed when I was a young teen...I came to respect everything they stand for.
Now, being older, I realize that I was born a Junker, and that it runs in my veins with fury.
It just took too long to realize it.
Quite recently, my father passed his torch to me.
This came along with his ship and his scrap operations.
Part of me always suspected this would happen.
Overnight I went from wanting to be in space again, to being in space again...
Problem was I had to learn ship repair, and quick!
The CSF I inherited worked quite fine...the Salvager was another story.
I have since quietly grown quite a personal wealth, and my own fleet to choose from depending on mood.
Ship and weapon repair has become quite enjoyable for me, even if I don't know what every doohickey is called.
Since becoming a fully-fledged Junker, and not just a son of rust...
I have felt fulfilled by my own actions for the first time in my in my life.
Ah, yes, I have only been at this a few months now.
All in all, I'm not very interesting.
I am, however hard-working and mostly honest. How fast can you repair a broken Salvager?: Best case, in an hour or so. Worst case, within a day or two...depends what's broken.
How good are you at selling Premium Scrap to a stranger?:
You ask why you would want to buy scrap?
Well, it's extremely versatile! Our Premium Scrap contains salvageable-quality hull panels, and other reusable and refurbish-able ship parts.
Anything you don't need can be melted down, as well.
Not to mention it's much more affordable than buying new materials or parts, at the same or comparable quality.
Ah -- you'll take the lot? Good deal, smart man!
What would you do if you get caught smuggling by a member of law enforcement? What about if you're stopped by a bandit while smuggling?:
"Huh? What contraband?
Oh...wow. You're right.
Must have been among the wreckage of that Hogosha I put out to pasture.
My bad, I tractored in everything that looked salvageable."
If they fine me anyhow, I'll of course comply. No need to fight the law.
As for bandits...I suppose they're just easier to pay off, unless the situation looks like I could end them.
What knowledge do you possess of the Puerto Rico system, if any?:
It is our home system, where we operate a smelter and our shipyard.
I'm more than sure that more goes on under the surface.
If memory serves correctly, we build our Salvagers on Viques.
There is a strange anomaly known as The Puerto Rican Rift which can eat all but the most heavily armored ships, but it's rather interesting isn't it?
We have jump connections to Bering and New Hampshire, though for travel I'd say the former is safer.
Ah, yes, isn't there also a Rogue depot of some sort?
What ships do you already own?:
I currently own:
A heavily armed and armored Combat Service Freighter (Personal)
A Gitano (Personal)
A Salvager (Commerce)
An AS-1300 Retrofit Transport (Commerce)
And a TTR-1130 Series Pilgrim Liner (Commerce)
OORP Part
Post the ID rules of the Junker ID here:
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any transport with more than 4,300 cargo.
Are you allowed to pirate in Liberty as a Junker?: Absolutely not!
Have you had any interaction with a Congress member thus far? If yes, what was his/her ship or character name:
Tiltman (He was flying .:j:.N.S.A) (I was flying my ship named Oxide)