changes 0.3:
-> added ship selection on spawn (predefined setups currently)
-> added guardian with 2 rails
-> added guardian with 2 neutrons
-> added chatbox (hit enter to write)
-> more stable network sync
-> changed ship fly stats
changes 0.2:
-> added procedural asteroid field generation (cube based) (optimized)
-> added explosive projectiles with area detonation aka flaks
-> added projectile aim (not in this build)
-> added shield absorption for kinetic and explosive damage (shield will eat some of incoming damage)
-> right mouse to fire
-> added dust clouds
Long time not been here.
So this thread is about annoying/making "another freelancer remake". You will say omg no plis we do not need it. Sure thing because there was nothing like working and playable from me. But hey, I dont give a fug. I just do it.
May contain bugs, if what restart client.
Why I do this? Because I love FL and its arcade style fights and want give it second life.
PS. current possibilities in terms of extending gameplay include adding new ships, guns and projectiles, those who want to see their gun/ship/equipment in next build, please post some references (images, video), maybe models.