(05-28-2018, 09:27 AM)Corile Wrote: Hello, only now had a chance to check this out. To be honest this already looks like it has the possibility to replicate freelancer combat model, however I do have a few gripes. (This is from that earlier version cause you seem to not have updated the Linux build and only from singleplayer).
- The Freelancer speed modes, namely impulse, thrust and cruise aren't replicated and I would really like to see that.
- Energy recharge is way too slow.
- Engine kill would also be really nice, it's an integral part of Freelancer's combat model.
Aside from that there's one technical thing which is the ability to lock your cursor to screen in windowed mode. That's mostly to do with fullscreen on Unity games not working on Linux (at all), and in borderless the cursor can leave the window to the other monitor.
All in all, this looks very nice.
thanks
Linux build will be updated with upcoming version
Energy recharge is rate is not linear, but similar to EVE style to allow things like energy neutralizers be effective (getting from 0% cap is slow with top rate at about 25%)
Engine kill will be added with addition that rotation wont be available (subject to be tested)
Cursor locking will be added (sorry I always play in fullscreen)
Freelancer cruise mode will possibly be changed to warp mechanic not sure yet, as for speeds, overall aim to give possibility to tune your ship movement stats with different parts/modules, thats why it will be all up to you