(07-12-2018, 05:39 PM)Sand_Spider Wrote: I do like Lanakov's idea of a slaver-focused Outcast faction, as well. The last truly interesting "villains you love to hate" slaver group-- Ah, really screwed up and made a very big mistake by referencing something unacceptable, even in RP, and was instantly nuked from orbit by the admins. It's too bad since they were good RP'ers, it's just that they decided to push Rule 1.1 too far.
But yes, slavers are typically your classic sort of villain that even other pirates may hate out of sheer principle. It may also be an opportunity to play off a seemingly-"good-guy" slaver in which the character may come off as an agreeable sort, it's just that-- Well, they happen to own slaves. Now, whether they happen to be willing or unwilling, that would be another thing to play with.
Food for thought!
I've said this before and I'll regularly say it again: In many ways, Outcast slavery is actually far better for the victim than the corporate slavery and crime-less imprisonment of the Houses down in places like Liberty Rheinland and Bretonia(something many people either forget exists or are unaware of.) Maltese slaves are usually granted adequate and fair living conditions, treated relatively fairly, and are guaranteed their freedom after a given time (amount of time is usually dependent on the family/faction). The forced cardamine exposure one is subjected to by simply being on Malta itself can be seen as either a negative by outsiders, or a plus as it would be by the Maltese, as Cardamine's many benefits are culturally viewed as a gift rather than a simple drug or poison to the Maltese.
[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.