While I wholeheartedly agree with this rule change and believe that it adds a drawback to people who look at NEMPs as a pvp/inrp-slander tool, there is a certain complication or loophole I've just noticed with this.
Hypothetically, if I wanted to NEMP someone out of spite without suffering the drawback of never being able to go back on diplomacy and fix my reputation to the faction I'm targeting - I still could.
In theory, if someone wanted to negate the drawbacks of this rule, couldn't they just log nomad/wild or more dangerously get someone from those mentioned factions to NEMP the said bases for that person to negate the drawbacks of being permanently hostile? I understand this requires knowing someone with/having a wild or nomad character that can venture accross Sirius. But if you think about it, if tomorrow I decided I wanted to NEMP Bautzen as RHA and not suffer the roleplay drawbacks of being permanently hostile with my main ally. I could just log a nomad or wild ship, fly on over, nemp the base. This would allow me to follow up with the typical roleplay slander of "haha your base got nuked you're crippled inrp" while holding no repercussions to the factions that are ACTUALLY responsible, since I did not NEMP the base as RHA but instead as a faction that is already hostile to everything.
Something the staff might want to look into. I've probably just given the whole server a very bad idea. oopsie daisy