(02-26-2019, 04:34 PM)Loken Wrote: Weapons have the raw stats but no calculated efficiency or dps data, which is important for comparison.
Fair enough. I'll need to get someone to help me with the numbers (formulas) though.
Damage per second is refire rate multiplied by damage, and you can work how energy efficient a gun is by dividing the damage by the energy use.
I agree with you about nudge_force and strafe_force. The mod seems to use standardised values for these based on ship type so I'm not sure it's really necessary to include. Nor are the numbers particularly informative to the user unless they already have an understanding of the underlying mechanics.