(12-04-2017, 04:55 PM)Mephistoles Wrote: The game and server are both far too late in their lives to be starting taking things away from people. Blanket nerfing a bunch of IDs from 5,000 to 4,300 or 3,600 is going to do harm, not good. We need to be keeping the game as accessible as possible, not restricting it too much.
It's a better idea to introduce something extra, such as a small buff for shipping factions who don't mine. What exactly this could be, I couldn't say. I've heard the ideas of larger trade ships or ID locked commodities being floated, maybe something like that.
Give shipping factions 5.5k ships which is something extra, a bonus. It may be a good idea to limit them to official factions as a method of quality control and to provide an incentive to these factions.
Don't take away things people already have as that is a penalty and not constructive.
(02-28-2019, 12:39 PM)Thyrzul Wrote:
Lol, the usual negative vs positive change bullcrap. Whether you give something to A or take away something from B matters on a psychological level only, the relative change is the same, if they used to be equal before, A will become better than B no matter which path you take.
However if you only add and never take when balancing A and B to eachother, you'll just bloat numbers, profits, the economy, and might sooner or later hit the limits of the engine. That's where we are heading in a vicious spiral of buffin this, then that, then again this, then again that, with a mindset like the above.
(02-28-2019, 12:22 PM)SnakThree Wrote:
(02-28-2019, 12:19 PM)Decerius Wrote: Limit Mining factions to 4,3ker and only allow "trading" factions (Factions that have no mining bonus, for example: IC, USI, Bowex etc.) to fly 5ker.
Taking away assets is harsh method. It would not only limit available ship models but would lower profit rates for those ships. While giving new supertransports to house corps without mining bonuses would be positive addition to game.