Quote:Everyone has there pet systems that they like... no one likes to loose something, but when it takes 15 to 20 minutes to get somewhere or you have zero chance at running into a trader because of the a dozen systems and different routes they can take... that is a buzz kill.
And again, you absolutely not understand main factors here. In really there NOT DOZENS routes. Always like 1-2 real routes, all other just fiction. You mainly have zero chances to catch trader not because of big system amount, but because there
1. Lack of really interesting trade routes or trade options.
2. Small numbers of pirateable non-organised traders, because not everybody play trader. There enough of faction traders, but i guess you just have no wee-wee to pirate convoy, so try play in pirate faction.
3. Bad systems design, when there literally exists systems, supposed to be chokepoint, but have 20k-30k from Jump Gate to Station.
But in really, those who want pirate interactions just play game and study most powertrading routes and know where set ambush to get this interaction.
P.S. Just to make clear - when we setted ambushes with friends, we dont had problems with catching traders. ALso traders factions players mostly want interact with pirates, just playing solo its boring, and they fly in convoys to make it less dull. Intercept this convoys not hard. If you havent firepower to deal with them in solo - call friends.