These changes were neither good nor well thought out. And let's the honest, Antonio's thread which was the driving force behind these changes ONLY analysed Corsair missions in Xi, which people +1 without really reading into the issue in depth. So the dozens of other faction/system/ship mission combinations recieved sweeping changes when the problem was with a specific instance.
And the funny thing? Xi is still great. Legates just swapped to nightmares, and whilst it's a bit more inconvenient now, it's still doable and profitable. Meanwhile missions elsewhere got shat on; factions with only access to light battleships especially (they can't use quad nightmares, hurricanes are the only way they can do missions, and they cost a huge amount of now). Let's be real: there has been a noticeable decline in system activity since these changes, and have we really seen traders flock back to the lanes since the changes, as it was implied missions were "literally killing" trading? No, we have not. The issue with lack of traders was unrelated to missions, and are part of a wider issue. Killing another form of money making and activity isn't going to fix that.
Please evert difficulty changes, revert hurricane price hike, and anything else that was changed in the feverish misguided pursuit of nerfing missions. Balance Xi INDIVIDUALLY if it's required, instead of applying sweeping changes that render missions inconvenient for some, and non-viable for everyone else.