(05-03-2019, 10:42 AM)Riehl Wrote: You're well aware that infocard was changed. The original Hel infocard is still knocking about on one of the pre 2013 disco versions.
It does not rule out the notion that we still can produce and maintain them. It also does not rule out the notion that it was not entirely your design in sync with the LWB (who by the way are also our allies which you decided to take for yourself by shoving them into your own lore.)
Quote:Sure. Let me run it down:
1) Only unlawful group to capture an entire vanilla house system.
Yes, Dresden, a system that totally isn't useless strategically or resourcefully to it's respective house government. It's totally NOT like they decided to pull out at the same time we decided to push. I won't deny that we would have taken it eventually anyways, but Dresden being overtaken is not the same as other house systems. The same logic could be applied to colonge at this point.
Quote:2) One of only three unlawful groups to keep your guard system, with the bare minimum of de-guarding applied.
Chugoku, Vespucci, Champagne, Omicron Xi, Omicron Phi, Omicron Sigma. No, I'm not going to apologize for having a system with two bases that are basically there for gameplay purposes (restart base/cap sellpoint).
Quote:3) Unlawful group that stretches across the entire omegas is also the most powerful Rheinland unlawful group.
Oh yea, Omega-5,47,2,54 constitute the entirety of the Omegas. I agree. We were established as the largest Rheinland Unlawful presence from the beginning, our faction and lore have only continued to grow on that basis.
Quote:4) ZOI increased over time to include swathes of Bretonia.
Poole and Cambridge. Right. I mean technically it should be since they are supposed to be losing. But then again...
Quote:5) Official faction which used to have the best tech access in the game, for a very long time. Still holds a large number of ships from that time.
I'm just going to laugh at the fact that you think the sabre, falchion, and odin are the best. You are no snub pvper, especially if I can waste you while you're flying a dedicated dueling ship and I'm flying a nerfed groupfighter who's response can barely keep pace with its own turn rate. Right.
The Vidar? The cruiser the size of a BC? The jorm is pretty good too... for siegeing bases.
Quote:6) The hessians can do everything by themselves. They don't have anything they specifically lack. Every other unlawful faction - including Hispania, has that lore ballance. The Hessians have anything they could wish for an organisation of their size.
Quote:7) The Hessians controlled the primary unlawful smuggling export trade in Rheinland for years until I asked for military salvage to be put in to impose some kind of ballance. The Blood diamond trade is still rife over other Rheinland unlawful's infocards.
A garbage commodity with a garbage sellprice being used as an argumentative basis to rip on my faction controlling all trade in the house. Ok. I don't think we've ever cared about underworld econ in Rheinland because we have our own.
Quote:8) The Hessians got an all-swallowing alliance chain that makes it difficult to do anything differently as a left-wing group.
Quote:6) The hessians can do everything by themselves.
Quote:8) The Hessians got an all-swallowing alliance chain that makes it difficult to do anything differently as a left-wing group.
Quote:6) The hessians can do everything by themselves.
Quote:8) The Hessians got an all-swallowing alliance chain that makes it difficult to do anything differently as a left-wing group.
Quote:6) The hessians can do everything by themselves.
Quote:8) The Hessians got an all-swallowing alliance chain that makes it difficult to do anything differently as a left-wing group.
Quote:6) The hessians can do everything by themselves.
Quote:8) The Hessians got an all-swallowing alliance chain that makes it difficult to do anything differently as a left-wing group.
Quote:6) The hessians can do everything by themselves.
Quote:9) Unlawful group that has never lost a base in a star system.
Freital and Omega-11 would like to disagree with you.
Quote:10) The Hessians play like an unstoppable army of orcs. You're not this. You're a large pirate organisation.
Hessian Indie lore Wrote:The Red Hessians (Die Roten Hessen) are a large organised group comprised mostly of disillusioned miners and political dissidents (as well as anyone else who is out of favour with the Rheinland government), who are dedicated to the elimination of the corporations Daumann and Kruger, the takeover of the Dresden system, and eventually the Rheinland government itself.
RHA Lore (canon) Wrote:While the typical Red Hessian has the reputation of a pirate or brigand with nothing but personal gain in mind, the leaders of the Red Hessian Army have not lost sight of their goals: resisting the corporate oppression of Daumann and Kruger, implementing Hessian views on society and government, establishing a recognisable presence in the Omega sector and finally freeing Rheinland from the choking grip of its deceitful government.
But the challenges faced are far greater than just that. These same leaders constantly struggle to keep in line a sense of wrath and retribution, where former miners and exiled criminals alike fight hand in hand against their common foes, coached further by the prevalent revolutionary propaganda and the deadly realities of the deeper Omega systems, to hate their enemies with a unique kind of passion. While the Red Hessian Army still fights for a seemingly good cause, the methods in their employ can only be described as terrifying.
I am sick of this. Remember this before you throw around ridiculous accusations.