(05-28-2019, 02:03 PM)Valdez's PDA Wrote: The issue of instakill weapons grows with the TTK for other means of gameplay. If the average TTK is under 10 seconds on usual then an instakill weapon is of no issue. But if the average TTK is 5 minutes, a weapon that deletes you instantly would always bring an issue in balance. This is further enhanced by the fact nanobots exist and that they are completely redundant when facing an instakill. There was a reason people removed full missile loadouts and it was exactly the same TTK issue. And funnily missiles had a downside and risk contrary to the full EMP and SNAC that was the universal standard.
TTK - Time To Kill
By this logic all insta killing methods must be removed from the game.
I'd be perfectly OK with that. I'd be perfectly fine to have snubs not damage caps and caps not damage snubs so there are no instakills. I also think it would make fights much more enjoyable than they currently are. It's equally as annoying to have a cruiser trying to cerb me as I duel someone on a snub as it is trying to duel another cap and 2 titans deshielding my cruiser in 20 sec.
I don't mind either if all insta killing things are removed, not just preferential ones. Making snubs "invulnerable" to caps and vice versa will make things fair in some fights, but imagine caps pilling up in snub group fights just to troll them, firing their guns to annoy and getting in the way.
For my fellow community members that share the same ideas behind SNAC nerf: No matter how much we yell about and show devs that removing a core mechanic of the mod was the wrong thing to do thing they will not even bother to read the comments. Just how they did this without even asking the community. Understand that YOU DON'T MATTER for them! The server runs by two big rules: 1. Devs are always right and 2. When devs are not right, apply first rule.