(07-14-2019, 08:29 PM)Yber Wrote: The game is extremely inaccesible. I still remember when I started playing not knowing anyone. It took me well over 50 hours to be able to just about play the game with something I wanted.
New players don't look for guides. They also don't look for free money. New players want to play the game and telling them to trade and/or mine for 30 hours or join a faction is all but that.
Remove credit cost on everything or have the possibility to start out with a good amount of stuff without having to go into the forums at all. The game's economy went to ***** a long time ago when people duplicated 500 billion CAU VIIIs anyway.
I share your concerns here. But i feel the problem truly lies in how new players are received by the community. Right now there is no infrastructure in place that isn’t automated to ramp up new players into the gameplay. In the past we’ve relied on community members to act as facilitators but it has never been a long term solution.
Taking away the currency would be catastrophic to the game. Commercial factions would die a permanent death. Traders would disappear entirely and with them, pirates. Fewer people would fly snubs casually. With everyone decked out to the max PvP encounters would lose their variety and become predictable and boring. That’s just the first week.
Without any form of rewards aside from PvP wins the core player base would crash.