I often has seen, that the Story have nothing to do with that what happens InGame.
For example look to the Situation in Omega 49.
The representive of the Bretonian Gouverment say, "we won't attack Grand Canaria".
Then, suddenly there is an attack, but only in the Forum. Not a single ship (except a Base) from Bretonia was there.
An "only-Story-War" without any actions InGame.
Sorry, that is what i call bad game mastering!
And this is not the only example (but the on that i know best), but there are other ones like the Bretonian-Gallia-War, the Annection of Alan Shipyard and many many more.
And now there are suddenly astonished faces because the players and game masters are not good at talking to each other.
(This translation from google is not exactly what i mean but it brings the Point...)
The Game Master make their Story without the community. They don't speak with the community.
There was a discussion about renaming some systems at the last patch.
This is something that can easy be prevented, when ther would be a poll bevor the next time.
And when a GM is planning a war somewhere, speak with the Leader of the offical factions and make a story-event.
Of course that can bring an other ending of the Event than expected. But to to use what the players do is what makes a good Game Master!
And with good Game Masters we would have more activity and less Drama. And i think this is what we all want, or not?